
Obviously there are a range of variations possible for water reflections based on the five settings above, giving a variety of performance and image quality outcomes - you'll need to experiment to see which combination suits your tastes (and graphics capabilities) the best. This will improve FPS, but in general it is not recommended as the performance benefit is not significant enough to compensate for the image quality drop compared to the other options available. Again, see the screenshot comparison above, noting that when this option is disabled, the bridge reflection on the right is completely removed, as are the tree reflections for example - only the indistinct reflections of distant buildings remain.įull Detail Reflections: When enabled (ticked), water reflections show a lot of the detailing of the original objects being reflected when disabled, water reflections become somewhat bland, mostly just blurry outlines of the reflected objects as the screenshot comparison further above shows. While this can significantly improve FPS, it obviously also greatly reduces realism, but perhaps is still a better compromise than disabling Water Reflections altogether. When disabled, only more distant and more significant objects and landscape will be reflected nearby objects will not reflect in the water. If you prefer crisp and more 'mirror-like' reflections, then disable this option.įull Scene Reflections: When enabled (ticked), all scenery is reflected in the water. When disabled, it removes the softening effect - see the screenshot comparison above, noting the reflection of the bridge on the right in particular is much more jagged with soft reflections off. This will lower FPS and also reduce the apparent reflection quality, but can look more realistic.

Soft Reflections: When enabled (ticked), this option softens water reflections, making them hazier. Note that you can further adjust the quality of water reflections using the iWaterReflectWidth and iWaterReflectHeight variables covered in the Advanced Tweaking section. Notice in particular that even at Low Reflection Quality, the image appears more realistic than when Reflections are completely disabled, so if you're struggling for FPS, reducing Reflection Quality might be a better compromise than disabling it altogether. The available options are High, Medium and Low, and as the screenshot comparison further above shows, the lower this setting, the more blurry and indistinct reflections will appear, though FPS will improve in water areas. Reflection Quality: This setting determines the quality (detailing) of reflections cast on the surface of water, if the Water Reflections option is ticked. If Water Reflections is disabled (unticked), all reflection-related settings as noted above will also become greyed out as they will no longer have any effect.


If unticked, all reflections are removed from the surface of water as shown in the final 'Off' screenshot in the comparison above - this will noticeably improve FPS around water areas at the cost of realism.
FALLOUT 4SHADOW BOOSTER FULL
If this option is ticked, such reflections are shown - with the quality of the reflection determined by a combination of the Reflection Quality, Soft Reflections, Full Scene Reflections and Full Detail Reflection settings below. Water Reflections: Water reflections show mirror images of nearby objects on the surface of bodies of water.
