

TC looked at X3, and did a lot of things to make the series better, including making the game easier to get into, and making it easier to get into the "empire building" part of the game where you can roll around with fleets of ships while piloting a pimped out carrier. It's been mentioned on the forums, and even had a large topic for quite awhile. Terran Conflict refined the content of the previous games down to a very fine point. There's all sorts of things to do, including mining, trading, privateering, cold war actions (In TC.) missions of varying types, story missions, combat missions, finding the many well hidden easter eggs, salvaging, and more.Īdding onto that, the game has an insanely large modding community, that does everything from adding in single features, to designing new quality of life features that make the game easier to play, to stuff like X-Tended, which basically takes the size of the game and multiplies it by five all around. In between all of that is an insanely huge universe, which has consistently expanded in size with each game. Likewise, those pirates who are burning their way across the system are either running from an incoming attack squadron of system defense fighters, or are about to make someones day very miserable. That company trade ship you see in the distance being flanked by four fighters is actually delivering supplies to one of their company stations. While you're doing that, other NPC's will be doing their own thing too. Something that's gotten a bit more easier to do, in fact, with AP. Which usually involves turning your fleet of benign pirate hating traders, capital ship captains, and fighter pilots into galaxy burning death machines.Īlternatively, there's also nothing stopping you from just burning down someone else's stuff to get to that point, then running off into the sunset with all their ill gotten gains. Then build or buy yourself a capital ship to pilot yourself, or a fleet of fighters to guard your trade routes, ad infinitum, until you blow your brains out from the sheer complexity of it all get bored and decide to do something else. Then using the money from that to build yourself your own space station to produce products. Then using the money from that freighter to build or buy more freighters. Then crewing that freighter with a trade staff that will automatically make money for you.

There is nothing stopping you from getting enough money to build a freighter. But in reality, it's more like an space empire/corporation building game that plays with you in the cockpit or on the bridge of a ship, instead of in some sort of nebulous meeting room that you never see. The X series presents itself as a space shooter/trade sim at first glance, in the vein of the many games that have you pilot small ships while flitting around the larger, nastier, capital ships. Half of which is required reading to get to the point where you do the more interesting things easily.

X3 albion prelude story manuals#
It's the sort of game that looks at conventional games with their tiny manuals filled with a select number of features, chortles belligerently at you, then smacks you in the face with a dictionary sized game manual. However, that's just the tip of the iceberg. Much like Elite and other space sims, the galaxy in question is filled with NPC's that actually do stuff like raid convoys, trade, and other space sim sort of stuff. You (typically) start out playing the role of a fighter or freighter pilot in a large, intelligent galaxy. The X series are an "Elite" type of game taken to an insane extreme. What is Albion Prelude? In fact, what is this X3 thing I see in the title?Īlbion Prelude is an expansion pack to Terran Conflict, which itself is a stand-alone game that was built off of X3.
